Demon: Astaroth Why?: I'll be honest, it took me forever to figure out a demon for Chikusa. Like, by the time apps opened, I had literally the entire app written out EXCEPT for demon choice. In the end, it was tied between three demons in particular: Stolas, Paimon, and Astaroth here. Stolas for his connection with poisons and his owl form (the person Chikusa is canonly dedicated to has an owl partner, sort of), Paimon for his loyalty to a charismatic leader figure (Lucifer) and also sciences, and finally Astaroth.
In the end, I asked a friend, and she helped nudge me towards Astaroth. The reason why is because of the phrase "seduces people into sloth and laziness". Out of his original group of criminal shitteens, Chikusa is by far the quietest, and, despite being pretty damn tall (six feeth straight at 14, wtf chikusa), it's hard to realize how much so because of his atrocious slouch. He also expresses a distaste for too much movement that might make him 'sweat', and often says things are 'troublesome'. The snake attribute also aligns nicely with Chikusa's penchant for poisons.
(As an aside, I headcanon Chikusa suffers from depression among a host of other things, so 'sloth of body and mind' lends itself to him far too well.)
Branch: Navigator Why?: I had to debate on this one a little, because I didn't want to lend to an overabundance of a branch that's supposed to be uncommon. (But it's all worked out nicely so whoo!) However, I felt that Navigator really suits Chikusa.
In his original canon group, Chikusa is the odd one out- he possesses no notable powers. His partner has the ability to gain different animal attributes, and their leaders has a smorgasbord of different powers with the notable ones being possession and illusions. Chikusa's only distinction are that he has poisoned needle yoyos and has a tendency to get back on his feet. His most successful 'win' is when he takes out someone from a hit-and-run assassination, as none of his upfront fights really go that well.
Along with that, Chikusa demonstrates a good analytical eye when not directly in the combat himself. While observing a fight, he was able to correctly identify the kind of (weird and magic) bullet used, how fast it was fired off, and carry on a conversation at the same time.
The only thing that would hold him back from being a decent Navigator is that he's more of a follower than any kind of commander. However, in playing him, I've come to realize that so long as he has a motivation, Chikusa can be pushed into doing more than he'd really prefer, and in this game that motivation will be trying to find out a way to get back to Mukuro and Ken.
Type(s): Nuclear Why?: Chikusa is a child experiment from an outcast mafia Family. Thus, it seemed appropriate to align him with an element that has a strong association with being a manmade weapon. (Keep in mind that I know nothing about Persona and if this interpretation is canonly correct.)
Style(s): Healer, Sorcerer Why?: From the start, I was always pretty sure that I'd have Chikusa take on the much tiresome role of Healer. It would be a good counterpart to his skillset as a poisoner, especially since it's canon that he keeps antidotes on his person. However, for his second style, I waffled a bit on it, since I felt like I could see him in a lot of the other roles, and strongly leaned towards Negotiator. However, it felt like a lot of people were choosing that for the TDM, so in the end, I went with Sorcerer. Its focus on ailment spells, well- poisons, again, ha ha.
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Why?:
I'll be honest, it took me forever to figure out a demon for Chikusa. Like, by the time apps opened, I had literally the entire app written out EXCEPT for demon choice. In the end, it was tied between three demons in particular: Stolas, Paimon, and Astaroth here. Stolas for his connection with poisons and his owl form (the person Chikusa is canonly dedicated to has an owl partner, sort of), Paimon for his loyalty to a charismatic leader figure (Lucifer) and also sciences, and finally Astaroth.
In the end, I asked a friend, and she helped nudge me towards Astaroth. The reason why is because of the phrase "seduces people into sloth and laziness". Out of his original group of criminal shitteens, Chikusa is by far the quietest, and, despite being pretty damn tall (six feeth straight at 14, wtf chikusa), it's hard to realize how much so because of his atrocious slouch. He also expresses a distaste for too much movement that might make him 'sweat', and often says things are 'troublesome'. The snake attribute also aligns nicely with Chikusa's penchant for poisons.
(As an aside, I headcanon Chikusa suffers from depression among a host of other things, so 'sloth of body and mind' lends itself to him far too well.)
Branch: Navigator
Why?:
I had to debate on this one a little, because I didn't want to lend to an overabundance of a branch that's supposed to be uncommon. (But it's all worked out nicely so whoo!) However, I felt that Navigator really suits Chikusa.
In his original canon group, Chikusa is the odd one out- he possesses no notable powers. His partner has the ability to gain different animal attributes, and their leaders has a smorgasbord of different powers with the notable ones being possession and illusions. Chikusa's only distinction are that he has poisoned needle yoyos and has a tendency to get back on his feet. His most successful 'win' is when he takes out someone from a hit-and-run assassination, as none of his upfront fights really go that well.
Along with that, Chikusa demonstrates a good analytical eye when not directly in the combat himself. While observing a fight, he was able to correctly identify the kind of (weird and magic) bullet used, how fast it was fired off, and carry on a conversation at the same time.
The only thing that would hold him back from being a decent Navigator is that he's more of a follower than any kind of commander. However, in playing him, I've come to realize that so long as he has a motivation, Chikusa can be pushed into doing more than he'd really prefer, and in this game that motivation will be trying to find out a way to get back to Mukuro and Ken.
Type(s): Nuclear
Why?:
Chikusa is a child experiment from an outcast mafia Family. Thus, it seemed appropriate to align him with an element that has a strong association with being a manmade weapon. (Keep in mind that I know nothing about Persona and if this interpretation is canonly correct.)
Style(s): Healer, Sorcerer
Why?:
From the start, I was always pretty sure that I'd have Chikusa take on the much tiresome role of Healer. It would be a good counterpart to his skillset as a poisoner, especially since it's canon that he keeps antidotes on his person. However, for his second style, I waffled a bit on it, since I felt like I could see him in a lot of the other roles, and strongly leaned towards Negotiator. However, it felt like a lot of people were choosing that for the TDM, so in the end, I went with Sorcerer. Its focus on ailment spells, well- poisons, again, ha ha.